![]() The dropdowns and checkboxes above are really just editing the scoreFunction and scoreThreshold values of the target, which you can see over on the right side of the comic editor. Notice that the "Score" underneath changes whenever you add another requirement or preference to a target. If I click the checkbox at the start of the line, the game will require a hero with a bookish stat of at least 80. This causes another dropdown to appear, in which I can select "BOOKISH".Ĭurrently, this target will match the hero with the highest bookish stat, but if no heroes have a high bookish stat, I don't want the event to happen. Since I want a bookish hero, I'll select "personality". ![]() This dropdown has a number of ways to match potential heroes by class, personality, aspects, or relationships with other heroes. To define how to choose a hero for this target, press the '+' button on the right side of the target. Preferred/Required Personalities and Stats I'll leave the target as "required", but note that you can also have "optional" or "forbidden" targets. I want the main hero of this comic to be bookish, so I'm going to change their role from "hero" to "bookish". You can select from a wide variety of roles like warrior, bookish, leader, lover, target, and volunteer, but again, these are just ways to identify the target the role itself doesn't impact who gets chosen for the target. For example, "My name is " might show "My name is Martol" in-game. ![]() Roles are what we use to identify targets when placing them in comics or referring to them in dialogue. Not very interesting yet, since all assaulting parties will have at least one hero. This new target means that this event will only happen if the party assaulting this site has at least one hero in it. You'll see that it creates a new "hero" target: (For example, you could click on overlandTile and edit it so that the event only happens when the overlandTile is a swamp biome)įor now, skip over those targets, and click on the New Story Role button. These targets are automatically matched when the event happens, and are there in case you want to reference them or add other restrictions. Looking on the left side, you'll see some existing targets, like self, company, overlandTile, site, party, and foes. (You can read Story Inputs and Outputs for more information on some of this.) For example, if you wanted an event that had a bookish hero and their lover, you'd need to create a target for each of them, and then the event would only occur if it could find heroes with those characteristics. A Target is simply a way to "target" an entity in the game that matches certain parameters. Now that you have an event, it's time to add Targets for the important people, which is generally the heroes. The tool will create an ID and Filename automatically. Enter your name, if you want players to be able to see that you wrote this event.For this example, we'll make an Arrive at Hostile Site event with a player choice, since that's what a large percentage of Wildermyth's events are. Select the type of event you are creating, for example Arrive at Hostile Site or Mission Victory.Your mod folder should open up in your file explorer when you click "CREATE!" If you're just making a basic story, you shouldn't need to interact with that folder directly, but that's where all the events you create will be stored. Create your mod, then click "CREATE!" and "Confirm". Click the "Mods" button at the top-left, then click "Create New Mod".This is where most of the work on comics, events, and campaigns happens. Open the Editor from the main menu (Tools > Editor), or open up Scratchpad directly.Also, you'll be able to upload it to the Steam Workshop (or elsewhere) for others to play! You'll want to be sure everything you create is in a separate mod folder, or else there's a chance an update to Wildermyth could wipe your custom events. This guide is meant to explain some of the basic structure, so that you can dive into making interesting stories without worrying too much about the more technical side of things. The editor for Wildermyth can do a lot (it's how we make all the events that are in the game!) but that also means it can have a pretty steep learning curve at times. This page is for you if you want to make an event (comic) that will show up in Wildermyth, but aren't sure where to start. 3.1.2 Preferred/Required Personalities and Stats.
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